Scene based on Blender Guru's Beginner tutorial series.
-
3 years ago the legacy (2.7) series was my introduction into blender after several failed attempts over the past couple of years. Since then i've been fortunate enough to continue learning & improving not only within blender but most industry standard packages such as Substance & Adobe Suite, Maya, Zbrush, Unity, Unreal. Now (finally!) being able to incorporate these practices / abilities into my professional pipeline.
-
Scene built in blender EEVEE using SSGI (Screen Space Global Illumination) addon & "Glass shader 2.0" by: CG Vertex.
The donut is a torus with a baked viscous fluid sim on top and randomly shaded particle sprinkles, afterwards i added a sphere with a world mapped voronoi displacement modifier, used that as a boolean object to split and simulate the biting then transferred it's crumb shader into the donut mesh.
-
The mug & Coffee are subdivided meshes with heavily modified #glass2.3 shaders for both the mug glass and coffee liquid.
-
Table & Window / Wall were built using Poliigon textures.