Built with a MakeHuman base mesh (sculpted on and remeshed) adding on top high poly individual clothing and armor elements, all textured on Substance Painter using auto unwrapped UDIM UV maps
The background was an A.N.T Landscpae with a basic texture and a GrasWald fill. The fire is just an instanced png.
Final render in Cycles with a mix of area lights and HDRI
Embers, glow, bokeh, chromatic aberration was done in the compositor