Demo built to test the reliability of the EEVEE [Real-Time] render engine on Blender 2.8 [BETA].
Models and textures were built on blender 2.79 because the blender 2.8 beta build is still pretty broken.
Some textures were built on Substance & Compositing was done in After Effects.
Extra notes:
This render testes:
Volumetrics
Complex blender texture nodes & PBR texture sets
Hard Surface ( more Ngons than imaginable)
High poly mesh & Curves
Screen Space Reflections
Subsurface Scattering
Contact Shadows
Bloom
Particle Systems
Rig Instancing
Blender 2.8 EEVEE Demo (Spaceship Interior)